![]() ![]() With the last mutation, the virus ceases to be infectious. The important thing is, that the virus mutates, gaining a lower incubation rate (first 16, than 8, than 4, and at last 2 days. To allow for a significant effect, I gave the virus a long incubation period of 32 days (exactly). It is a 100% deadly (compare it to Max Brooks Solanum.). The virus works very similar to the Influenza virus concerning its infection, and I gave it a similar spread rate (1.15). I did choose France simply because the virus will be released at an International airport, and I could find good statistic figures for the CDG in Paris. I used France, but please note that this is pure fiction, and this may be moved to any country you choose. I decided the cause of the zombie apocalypse to be a kind of virus developed by a Biological Warfare Research Center in Europe. While I am still in the developing phase of the campaign (I want to be play ready within the next month), I have already put together some game aids/thoughts, which I would like to share - also in the hope to receive comments and suggestions.įor the beginning, I have put some work into an spreadsheet of a possible course of the zombie virus outbreak, which is available (hopefully) via the link below. Edit: For my new character sheet and my GURPS Firearms supplement, see my latest post :-)Īs I have mentioned in my ammo thread some weeks ago, I plan a zombie apocalypse campaign with GURPS next. ![]()
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